Legends are the title elements of the game, War of Legends, that can be thought of as Non-Player Characters NPCs with several functions, the predominant being participating in combat. Legends also serve as the governors of cities, contributing enhancements to city activities according to their individual characteristics.
There are three basic types, Orders, of legends: Warriors, Seers, and Monks; each type determining the starting distribution of attribute points and limitations on armor use. Warriors start with higher attacking values (high courage or crg.), seers with higher defensive values (high strategy or strt.), and monks, high magical capacity (high magic).
The update of November 2010 introduced an additional class of legends, True legends. Regular legends can be converted into True legends, gaining power and other type-specific enhancements, through a process called Soaring. In July 2011, the update to v1.4 introduced the third class of legends - god, or Deity, class. The process for converting true legends to the next class (ascending) requires items obtainable from the shop, and is the implementation of the Chinese version's double soaring.
There are a host of named legends, Famous Legends, with pre-determined characteristics and, sometimes, unique features.